The product to be created is a virtual or mixed reality equipment that can be interacted with and that contains animation elements and teaching-learning activities that help to understand its rationale and operation. Eight teams will be “built”, four related to radiological protection and four from other biomedical fields (preferably molecular biology and immunodiagnosis), in virtual reality and/or mixed reality. This virtual biomedical equipment is compatible with various platforms: mobile, tablet or PC while the mixed reality ones will be visualized with the HoloLens device.

The justification for the creation of this resource arises from the need generated by the lack of student knowledge (and often also of teachers) of countless pieces of biomedical equipment used in the hospitals where they work.

The main target group are students of biomedical higher education and teachers of subjects where complex, expensive or dangerous technological equipment is used. It is also a resource that biomedical companies could use for staff training, so the third target group would be the hospital company and/or stakeholders.

The methodology applied will be based on team work with the action focused on the needs of the healthcare educational centers and with validation of the prototypes. The digital technical work will be carried out by the University of La Laguna and Vidzeme. Each of them will work 4 teams initially that will be shared with the other for improvement proposals. The final product will be agreed upon by both parties. The procedure will be as follows:

– Analysis of educational needs: CIFP Los Gladiolos, Kauno Kolegija and Osakidetza.

– Proposals of teams and teaching and learning activities to be included in each team: CIFP Los Gladiolos and Kauno Kolegija coordinated with Osakidetza and the hospital attached to Kauno Kolegija.

– Creation of REVIT/ Fusion360 models.

– Export process of models and textures to Unity.

– Interaction design.

– Prototyping applications (VR and PC).

– Testing and bug fixing.

– Feedback from the University of La Laguna and/or Vidzeme.

– Creation of beta applications.

– Testing with students in Spain.

– Testing and corrections with students in Latvia.

– Final product.

– Evaluation y promotion.